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Beholder stats roll 2
Beholder stats roll 2








  1. #Beholder stats roll 2 manuals#
  2. #Beholder stats roll 2 Patch#
  3. #Beholder stats roll 2 full#

The Mausoleum is not a friendly place at all. And then there's always the XP, but I can understand if people would rather spare themselves the pain. The only powerful weapon I can remember being in the Mausoleum is a +3 Trident. So that's actually a reason NOT to enter the Mausoleum. So what can you get out of the Mausoleum? The Rod Of Restoration? It's a cool item that restores drained levels (yes, you can be drained of levels in EOB3) except.the only monster in EOB3 that drains levels is found in the Mausoleum.

#Beholder stats roll 2 Patch#

One of these items is at the very end of the Mausoleum, and it would be natural to make the players go through the dungeon in order to progress further in the game.except there's no need, as there is another item right beside the first patch of stubborn trees that allows you to pass them. But your progress into the forest is quickly blocked by trees, and the only way past them is to wave some silly items in front of the trees so that they "make way" for you. There are two exits out of the starting area, one leads to the Mausoleum and the other deeper into the forest. Naturally you'll need an Axe to cut down the trees, but if your party doesn't start with one then you're gonna have go find one, which isn't as easy as it sounds. The only "walls" that are in the area can be cut down, which is an interesting feature but used kinda stupidly. The level you start in is one gigantic open area.

#Beholder stats roll 2 full#

Ever want to try your luck at fighting 8 Wights and 8 Shadows while being trapped in a room full of poison gas? Neither do I, but EOB3 thinks such tricks are par for the course.ĮOB3 fails on so many points right at the start, it makes you wonder what the developers were smoking. EOB2 has a handful of such places, while EOB3 is chuck-full of them, pretty much bordering on cheese-fests at times. The only time things get really tough is when you're up against somewhat dangerous monsters and are in a somewhat dangerous part of a dungeon at the same time. (Hint: Mind Flayers and Beholders are bad, mmmkay?) As long as you can prepare yourself somewhat for whatever you're fighting, you should be good. But basically, the difficulty of the game depends on what monsters you're fighting at any given time. Some of the puzzles (especially in EOB2 and EOB3) can also challenge your noggin a good bit. Ugly bricks.Īs for difficulty - overall the difficulty curve is fair but there are moments when the odds are weighed heavily against you.

beholder stats roll 2

If you come across writing that your party cannot understand, it's because you don't have a character of the appropriate race in your party, not because your characters are dumber than a sack of bricks. I'm not ashamed of modifying my stats in these games. Seriously, your Wizard can have INT 9 (the minimum) and be just as effective as if he had INT 18. Gnomes and Halflings are pretty much a waste of time if you plan to go through EOB3, as their level restrictions there are pathetic.ĭo I roll for the stats? Let me put it this way: When Intelligence and Charisma do absolutely nothing in the game and Wisdom only benefits Clerics, why should I bother with random rolls for my stats? Also, he needs massive amounts of XP to gain levels. The Ranger bonus to two-handed fighting is not worth having him vulnerable in the front ranks. They get none of their racial bonuses, but they do get the racial penalties of being immune to Raise Dead (which becomes a real problem in EOB2) and having somewhat annoying level caps in EOB3. I advise against using Elven characters in EOB.

#Beholder stats roll 2 manuals#

Getting through those doors is not vital to complete the game, though.Ĭlass-specific level restrictions only apply to EOB3, regardless of what the manuals for EOB1 and EOB2 tell you. As for the Thief-only doors in EOB2, use Insal the Quick to get through. With this party, you will need at least one Fighter class with maximum Strength (18/00) in order to overcome a puzzle in EOB3. Besides, the "won't join a party with Evil-aligned characters" is only used when creating the characters, even if you create the most Evil party in all of Faerun, the Paladin NPC at the end of EOB3 will still join up with you.

beholder stats roll 2

For EOB2 it's Level 13.īTW, you don't need the Paladin, but if (and that's a big if, I haven't found a way to confirm or deny this fact) he has Protection From Evil '10 permanently cast on himself, he pretty much becomes a no-brainer pick, as EOB doesn't play any differently whether you have a good or evil party. The level cap for EOB1 is Level 11 for all classes except Cleric, which is 10.

beholder stats roll 2

Only one of the characters cannot gain the maximum level of 20 (the Dwarven Fighter) but he's capped at Level 18, so no worries about that. That's the best party right there if you're planning to go through all three games, and it fulfulls the minimum requirements needed of your party.










Beholder stats roll 2